Catherine, originally released in 2011, is one of my all-time favourite video games. So, when the Full Body edition was announced, I was excited to revisit an expanded, and updated version of the title.
Today’s post is a first impressions piece. A review will be coming in the near future, once I have put more hours into the title.
Since it had been a while since I had played the original title, I opted to play the original puzzles, with the intention of replaying the game again using the remixed stages.
I’m glad that I was able to experience the new story scenes while playing the original stages, being able to play the familiar aspects of the game without missing out on some of the new content.
“I wanted to say thanks, not just for saving me, but… also providing me a job and a place to stay… I was so scared, I couldn’t remember anything. I’m so glad I met someone as nice as you, Vincent.”Rin to Vincent
The introduction of Rin is a welcomed, and refreshing addition to the sordid tale of Catherine. I have always found Katherine to be an overbearing character, and I find Catherine to be annoyingly overbearing. I found Rin to be sweet, and genuinely likable.
I always wanted the best for her during that play-through; despite ending up, finishing the game and obtaining the “Katherine True Ending” as I tend to do during my initial play-throughs.
She is endearing, and has a temperament that better suits Vincent; I feel.
The gameplay of the original puzzle stages hasn’t changed, which is a good thing. The gameplay is smooth, frantic, but fair. Whenever I fell off the stage, or misstepped, it was by my own doing. It is entirely possible to scale each stage flawlessly; the design makes that possible, but it’s tricky to master.
Catherine is fun to play, but takes time to master. This is part of the reason why I enjoy it as much as I do. The relief I felt reaching the end of certain stages was incredible.
If you’re after a fun, but challenging game, give this a go!
For all things Life Told By Stacey, click me!